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This Week in Video Game Criticism: Tropes vs Anita Sarkeesian and the Demise of ‘Gamers’

This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the continued attacks against feminist critic Anita Sarkeesian to Kotaku’s decision to block support of independent developers through Patreon. Hey there, everyone. Before we start today, a bit of signal-boosting: Digital Love Child is putting together an ebook collection on gun games and has put out a call for submissions, deadline sometime mid-September. Also, the new videogame StoryBundle is out, containing books by Anna Anthropy and Zoya Street as well as the first six issues of Five Out of Ten magazine. You should get it. Now that that’s out there, let’s bring it in close and get comfortable today. I have a long one for you and you might need to take a few breaks. I don’t often dedicate This Week in Videogame Blogging to a single topic, but in this case it was more or less unavoidable. There were a few articles on other subjects, but they would be drowned out by the conversation which follows below, so I’ve bookmarked them for next week. Don’t worry, nothing’s been lost. I also want to note that this edition of the roundup has a general content warning for at least the following: sexual harassment, stalking, rape threats, death threats, and misogynist slurs, with a liberal peppering of ableist slurs thrown in for good measure. Please use your discretion when proceeding. Additional article-specific content warning markers will be noted after relevant links. Tropes vs Anita Sarkeesian If you haven’t seen it yet, Anita Sarkeesian’s Tropes vs Women in Videogames series has released the second in its two-part episode on “women as background decoration.” (Additional content warning: graphic sexual violence.) The release of Sarkeesian’s video, amidst the ongoing tensions and attacks on women in the industry, has led to Sarkeesian receiving credible death threats on her and her family, forcing her to leave her home. It’s also led to quite a bit of discussion elsewhere, mainly on the subject of the sustained harassment against her. At The New Statesman, Ian Steadman takes a couple cues from Sarkeesian’s own videos to provide an excellent breakdown in the logical fallacies used to “debunk” and derail the criticisms present in the video series. While not referencing Sarkeesian specifically, this post by former GameSpot critic Carolyn Petit does a good job at countering the argument that games are beyond cultural criticism:

At Not Your Mama’s Gamer, Jennifer Justice suggests that for a lot of the kneejerk negativity directed at feminist games criticism, something more fundamental is at play:

At The Verge, Adi Robertson also expounds on this theme, in particular the assertion that depictions of women in games can be defended as “realistic”:

XO Jane’s Lesley Kinzel adds that the attacks only drive home how relevant Sarkeesian’s criticisms are:

What We Talk About When We Talk About Women in Games In addition to these renewed attacks on Anita Sarkeesian, this marks the second week of a harassment campaign against independent developer Zoe Quinn. At The Daily Dot, Aja Romano has an effective recap of last week’s attacks and also showcases how the incident differs from the Josh Mattingly harassment scandal from earlier this year. (Side note: You may have heard that actor Adam Baldwin is involved in this somehow now. The Mary Sue’s Victoria McNally has a good writeup on it.) An interview with Quinn’s ex-boyfriend has also circulated a lot this week and was originally pinned for inclusion in this roundup. I’ve removed it, in light of this post by Critical Distance alumnus David Carlton, who warns of the false equivalence we risk creating in the press by covering the voices of abusers as valid:

At The Globe and Mail, Emma M. Woolley concurs, asserting that the claims of “corruption” only obfuscate a far greater problem:

In his tumblr, Australian media scholar (and definitely not Polygon contributor) Brendan Keogh covers this as well, in an open letter to a friend in which he laments that games journalism does indeed suffer from a kind of corruption, but not the kind in the Quinn “scandal”:

Badass Digest’s Andrew Todd notes that apart from opposition to what “social justice” seems to represent to them, those involved in the attacks have no plan or goal:

Developer Elizabeth Sampat draws into sharp focus how Quinn is only the latest in a march of countless women who have been harassed in the industry, many to the point of being forced out:

(Since its posting, artist Paul Reinwand painted a concept piece of what such a memorial would look like.) The subject of erasure turns up in the latest Not Your Mama’s Gamer podcast as well. Podcast co-host Alex Layne notes that while women in the industry have been terrorized in this way for years, it is only the recent wave of abuse coinciding with a bomb threat called in on a male Sony executive that the conversation has finally, seriously turned to acts of terrorism against members of the industry. This topic starts at around the 1 hour part. Speaking of great podcasts concerning current events, the latest Idle Thumbs episode does it justice. I believe it’s Chris Remo who declares early on in the recording that trying to engage with the torrent of abusers has been “like Buzz Aldrin dealing with that Moon [conspiracy] guy.” I leave the final word on this to Zoe Quinn herself, who weighs in with some self-declared final thoughts, washing her hands of the debacle. (Additional content warning: Quinn links to multiple screenshots which include 4chan-typical slurs.) Beyond Nomenclature In an empathetic post, Polygon’s Chris Plante suggests that games “culture” now stands on the brink, teetering between a new identity and its old familiar one. This is a theme Leigh Alexander picked up and ran with this week at Gamasutra, saying in a strongly-worded editorial that it’s time to retire the ‘gamer’ paradigm:

In a community post, Devin Wilson goes one further than Alexander and speaks directly to industry members about the things professionals can do, starting right now, to be better:

Star Wars: The Old Republic lead designer Damion Schubert took to his dev blog Zen of Design this week to call upon communities — including but not limited to developers — to call out and oust toxic individuals:

Back on Gamasutra’s blogs, Robert Fearon issues the (almost radical) proposition that the real force “ruining” games for the hardcore set is, in fact, the AAA industry itself:

Critical Distance’s own Mattie Brice raises a similar point, suggesting that our communities need to be built on sterner stuff than what products we buy:

Dubious Ethics Another recurring topic this week was Kotaku’s announcement that it would forbid its writers from supporting the Patreons of independent developers (but not other crowdfunding and early access platforms). At Unite Youth Dublin, Stephen Beirne challenges the decision, asserting that it will have little effect but punishing already marginalized devs. Brendan Keogh is also skeptical, comparing the situation to a hypothetical one between a music critic and a busker. At Game Bias, Jed Pressgrove doesn’t much like Keogh’s analogy, reminding readers that old media has no clear answers for this either:

But, as Samantha Allen points out in The Daily Beast, this goes beyond sites or individuals — the next social media technologies need to be designed with the safety of the marginalized in mind. Hand in Unlovable Hand I’ll spare you all the regular song and dance usually reserved for these ending sections. Though, as always, be aware that we welcome your submissions through email and by Twitter mention. If this is all a bit much, I’d recommend this roundup on Ars Technica by Casey Johnston, which refers to many of the links above and many more besides. Lastly, for newcomers who may be confused about the format or purpose of this roundups, I’d like to direct you to our Mission Statement and Support page, which contains our anti-harassment and funding policies respectively. Also, for those reading this roundup on Gamasutra, I refer you to its Comment Guidelines.

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