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Unity unveils toolkit to speed up multi-platform debuts

Unity kicked off Unite 2026 today with its customary presentation of upcoming Unity 6 features—features closely watched by the Unity development community that's still...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Video: How Tom Francis dealt with scope change while making Heat Signature

Last year developer Tom Francis (the former PC Gamer editor-turned game developer) released Heat Signature, the long-awaited follow-up to his critically-acclaimed Gunpoint. However, Heat Signature took three times as long...

Video: The cooperative studio structure of KO_OP

In this GDC 2018 session, KO_OP's (known for Gnog) Saleem Dabbous discusses the reasons behind the structure of KO_OP, going over how the structure lays out...

Friday the 13th developer scraps all future content plans

Friday the 13th: The Game developer Gun Media has told fans all future content has been shelved. Earlier this month, the studio was forced to...

Video: A practical guide to porting your indie game to consoles

So you've shipped (or are planning to ship) your indie game on PC. The next question is: do you bring it to consoles? How?PlayEveryWare's...

Art Design Deep Dive: Giving back colors to cryptic worlds in Dead Cells

The Gamasutra Deep Dives are an ongoing series that aim to shed light on how specific design, art, or technical features within a video game come to be, in...

Game Arts International Network is a new resource for organizers

The Game Arts International Network is a new community-focused resource set on connecting existing game arts organizations and fostering spaces in emerging regions.This new...

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