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Unity unveils toolkit to speed up multi-platform debuts

Unity kicked off Unite 2026 today with its customary presentation of upcoming Unity 6 features—features closely watched by the Unity development community that's still...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Miyamoto remembers how the idea for ‘small Mario’ was born

- Shigeru Miyamoto remembers how Mario became small.As part of its ongoing efforts to promote its NES Mini 30-games-in-one console, Nintendo today published (in...

Veteran designer Steve Meretzky joining Candy Crush creator, King

Newsbrief: Veteran game designer Steve Meretzky will be joining mobile juggernaut King as VP of design. Meretzky, famous for his work on text adventures such as The...

Filling Luna’s touchable VR gameworld with ‘juicy’ feedback

Luna, due out next spring, is a fable about recovering from mistakes by Funomena. A baby bird gets tricked into eating the last of...

What Kojima and other devs had to say about game design in 1996

“…now that we’re living in an era where powerful hardware is ubiquitous, it’s inevitable that there is an increasing emphasis on graphics and visuals....

Come out to VRDC and get tips on telling great stories in VR

Whether you're crafting a branded 360 video experience or real-time room-scale immersive fiction, good VR storytelling is hard.That's why, at the inaugural standalone Virtual Reality...

A view from the ’90s: Marc Laidlaw reflects on writing Half-Life

- A passage from Half-Life writer Marc Laidlaw, circa 1998, shared by ex-Valve employee Marc Laidlaw in 2016.Early this year writer Marc Laidlaw publicly departed Valve after roughly 18...

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