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Unity unveils toolkit to speed up multi-platform debuts

Unity kicked off Unite 2026 today with its customary presentation of upcoming Unity 6 features—features closely watched by the Unity development community that's still...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Video: How a team of inexperienced devs created Tokyo Jungle

Crispy's Inc. was founded by a team of aspiring creators with zero previous game development experience. So how did the inexperienced team manage to...

How Fourattic captured the ’80s with Crossing Souls’ art design

Creating a coherent art style for your game can be difficult. There are lots things to consider: the color palette, the core assets, and...

Peek at some original design documents for Mega Man X

Design documents revealed during the recent Rockman Unite event held in Japan to commemorate the 30th anniversary of Mega Man X gives some insight into a few of the...

Designing drama into the turn-based combat of Divinity: Original Sin 2

There’s a special kind of anarchy in the fights you experience in Divinity: Original Sin II.This computer RPG, released last year by Larian Studios, encapsulates the...

Q&A: Alejandro González of the prolific Milkstone Studios

Spanish developer Milkstone Studios are quite prolific creators: in the last 8 years, they have released 30 games on different platforms. Their latest releases...

Riot co-founders returning to the front lines of game development

Riot co-founders Brandon Beck and Marc Merrill are leaving the world of management and heading back to the front lines of game development. Writing in a...

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