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Unity unveils toolkit to speed up multi-platform debuts

Unity kicked off Unite 2026 today with its customary presentation of upcoming Unity 6 features—features closely watched by the Unity development community that's still...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

007 First Light devs felt it was the game they were always building towards

007 First Light is developer IO Interactive's first attempt at working on an established IP with the James Bond franchise—and it's also an appropriate...

Game devs talk design methods, system mechanics in design summit

A group of game designers have published their own writeups for various facets of game design for other developers to use. The Polaris Game Design...

Using vorticles to simulate wind in Ghost of Tsushima

Wind in Ghost of Tsushima serves two main purposes. First off, it helps set the tone from minute one, sweeping and swirling around players...

Video: An AMA session with Obsidian’s Carrie Patel

In this 2021 GDC Showcase AMA, Obsidian Entertainment's Carrie Patel answering questions about her experience working on both The Outer Worlds and Pillars of...

Video: Great design lessons and bugs from the making of Loop Hero

Yesterday on the GDC Twitch channel two developers from Four Quarters team (Aleksandr "Finlal" Vartazarian & Aleksandr "blinch" Goreslavets dropped by to discuss the...

Learn how to ignite a loyal fandom for your game at GDC Showcase

In the age of internet fandom, game creators have more power than ever to tell stories that will attract a creative, passionate audience.At GDC...

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