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Unity unveils toolkit to speed up multi-platform debuts

Unity kicked off Unite 2026 today with its customary presentation of upcoming Unity 6 features—features closely watched by the Unity development community that's still...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Get a job: Sony PlayStation is hiring a Lead Character Rigger

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!Here is just one of...

Creating terrifying, memorable 2D monsters

Video games have always been fertile ground for experimenting with monster design.While technology has allowed developers to push their artistic limits and build out...

Get a Job: Qualcomm is hiring an experienced Environment Artist

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!Here is just one of...

Video: The art of Wonder Boy: The Dragon’s Trap

In this 2018 GDC talk, Lizardcube's Ben Fiquet goes over the process of revitalizing and reimagining the visual design of Wonder Boy: The Dragon's...

Get a job: Be an Environment Artist at Insomniac Games 2

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!Here is just one of...

Devs, submit your best pitches for a GDC 2018 Visual Arts talk!

Heads up: If you have a great idea for a session that should take place as part of the Visual Arts track of talks at Game Developers Conference...

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